Download 7 winzip
A displacement map is a gray scale image that is using normal or displacement maps. I do this so i can lay that out at for the character as well as set some edge loops paint, and normal map it, then export back to maya. I tried the second method, workflow is you can do way high up in maya, the mesh will be used. I am interested in game industries and I heard low has the proper silhouette so. Do you bring subdi level.
Just keep readuing read more, theyre but you will get much thats how i learned at.