Zbrush polygroups to subtool

zbrush polygroups to subtool

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The Farthest switch sets the dog is the target mesh the target mesh to the.

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This operation will smooth out new SubTool from the extracted.

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#AskZBrush - How to Export All SubTools Into One Format and Keep SubTool Names
In Zbrush, there are subtools that make up parts of your sculpt. These can work similarly to layers in photoshop. If your model has different elements go to Tool > Polygroups and select Auto Groups. You can then go to SubTools > Split and click Groups Split. I'm trying to merge a bunch of subtools into one subtool group. But retaining the ability to click and select each one. I can do this one by one.
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  • zbrush polygroups to subtool
    account_circle Voodoorisar
    calendar_month 14.02.2023
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  • zbrush polygroups to subtool
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    calendar_month 20.02.2023
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  • zbrush polygroups to subtool
    account_circle Zolojinn
    calendar_month 22.02.2023
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You could try GoB to Blender. This will leave unchanged the vertices at the mesh [polygroup] borders. Why not use ZRemesher and stay in Zbrush? If you need to separate your mesh but keep it as one object then consider Polygroups instead.