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All the plugin settings are used then only maps of export for your model.
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Topology Mistakes You're Probably MakingCavity maps are essentially the blue channel of a normal map and represent dark shading in the crevices of the model. They can be useful as a multiply layer. Displacement, Ambient Occlusion and Cavity maps can be exported as 16 bit files. 8 bit files: These are color and the available formats are tif, psd, bmp, tga. "Cavity and Ambient Occlusion maps are specialty textures that can be generated in ZBrush using the masking tools. Cavity maps are essentially.
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