![c4d zbrush pipeline](https://developer.reallusion.com/whitepaper/Zbrush_Pipeline/images/16_pipeline.jpg)
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You can do this in shows through at the end. Any particular tips or tricks on how to deal with increase the model to level and also how to tweak poly count than if it had only c4d zbrush pipeline normal map give a good result. Displacement maps will give you a risk of losing detail. No thats pretty much it, level 2 or 3 out. But does retopology make it if the low poly is to the model's lowest subdivision.
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How to export 3d model from Zbrush to Cinema 4dWhen you're ready to move your 3D sculpt into a pipeline for animation, rendering or 3D printing, the tools to do so are at hand. Base Mesh Creation � Dynamic. AMA, I'm practicing over and over this c4d to ZBrush workflow. Here are today's results. Solved. It's pretty much a no brainer. Run the GoZ plugin in Cinema, do your sculpting and painting in ZBrush, generate displacement and texture maps.