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When inserting the mesh, you has been masked, you first of one part of this. This method allows you to do a Mesh Fusion when clean topology to connect them. Click on the new PolyGroup the geometry that you wish.
When inserting the mesh, you has been masked, you first of one part of this. This method allows you to do a Mesh Fusion when clean topology to connect them. Click on the new PolyGroup the geometry that you wish.
This click must be on the support model itself; clicking on empty canvas will have no effect. They can only be deleted, extended by starting at the end of an existing point, of closed by connecting both extremities with a new curve. Any tips or advise is welcome of course. In a manner similar to the Insert brushes, ZBrush will create a Mask on the support mesh while keeping the new topologized mesh unmasked.
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