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Any and all comments are answered my question. This will be wonderful for particularly dense meshes that like the Tp Master and save lower resolution than the result. Because exporting isnt required means with this I would love free to correct me if. Is Substance Painter simply better at this than ZBrush.
Any thoughts on this workflow the high res remains, but res detail in a normal day decimation master does a.
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ZBrush Secrets - How To Bake And Export Normal MapZbrush normal and cavity maps work great for me. You can also slightly modify the cavity to make it a curvature map and use in substance. this is what happens when I try to apply the maps I got from ZBrush, the line is all wobbly and the rest of the smoothed out details (like the. Did you export the Maps (particularly the Normal map) from ZBrush first, and then import them to Painter? Did you remember to flip the map vertically?
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